WHAT DO YOU SEEK?

original target platform: iPhone & iPad

now on iOS & Android, Mac, PC & Linux

 

on Nintendo Switch via eShop

 

iPhone, iPad & Mac via App Store


PC, Mac & Linux via Steam

 

 

Android via Google Play

 

where else? hmm

 

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Thursday
Dec202012

android launch & winter solstice sales

Here's something to brighten the gloom of winter (or maybe darken the warmth of summer for anyone down under): Superbrothers: Sword & Sworcery EP is out now for Android via the Google Play Store, and it's on sale there (40% $4.99 $1.99) and everywhere else for the yuletide season.

Superbrothers: Sword & Sworcery EP was designed specifically for touch-capable mobile devices, so this new edition for Android is likely to be a great fit for folks who own Android-compatible devices and are eager to experience this touching landmark mobile videogame adventure.
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Meanwhile #sworcery is now on sale with significant discounts for the original touchtronic edition for iPhone & iPad on the iTunes App Store (40% 4.99 1.99). The well-received point-and-click edition of #sworcery for electric computers for PC, Mac & Linux is also deeply discounted (60% 7.99 $3.19) on Steam.
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In addition, these fine #sworcery records will soon be on sale including the deep cuts of Scntfc's Moon Grotto 7" (2012), the out-of-this-world Japanese #sworcery remix record The Scythian Steppes (2012) and Jim Guthrie's original award-winning soundtrack album Sword & Sworcery LP: The Ballad of the Space Babies (2011).
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Created with love and heart by very few individuals & now enjoyed by over a million people, #sworcery is an unlikely success story. Originally released for iPhone & iPad in spring 2011, Superbrothers: Sword & Sworcery EP took the world by storm with a fresh mix of audiovisual style, soulful narrative, expressive mechanics and experimental design sensibilities. On mobile platforms best known for short attention span feel-good microgames, #sworcery's sublte approach stood out from the crowd. The project has since been recognized by critics and audiences alike as an ambitious, idiosyncratic, surprising, at-times heartbreaking artistic statement that is nevertheless perfectly at home in the often mysterious, occasonally beautiful, sometimes profound language of videogames.

Note: For anyone wondering if there's anything to the secret transmissions connected with the Moon Grotto: all's well that ends well (?).